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Our Work

See how we’ve helped game studios refine their testing processes and optimize player feedback loops

Bug tracking and QA testing
Functional Testing

Indie Studio Bug Elimination Program

Worked with a 12-person indie team to establish comprehensive regression testing protocols. Over 8 weeks, we identified and documented 340+ bugs across their action-RPG, reducing post-launch critical issues by 87%.

Q3 2023 8 weeks
Playtesting feedback sessions
Playtesting Optimization

Darwin Feedback Loop Implementation

Designed and ran an iterative playtesting program for a mid-size publisher’s mobile puzzle game. Through 6 testing cycles with 45 players each, we identified three critical friction points in level progression and validated balance changes that improved retention by 23%.

Q2 2023 12 weeks 270 total testers
Performance and cross-platform testing
Platform Validation

Multi-Platform Release Validation

Tested a console port across 4 platforms (PS5, Xbox Series X/S, Switch, PC). Created edge-case matrices for each platform’s unique constraints, catching 58 platform-specific issues before launch and ensuring consistent performance targets.

Q1 2024 6 weeks
Mechanical balance assessment
Game Balance

Competitive Game Balance Audit

Conducted deep mechanical analysis for a multiplayer competitive title in open beta. Synthesized feedback from 150+ ranked players across 3 months, leading to 12 targeted balance adjustments that reduced win-rate variance by 14% and improved matchmaking quality.

Q4 2023 12 weeks 150+ players

Ready to improve your QA process?

Let’s talk about how structured testing and feedback loops can strengthen your game’s launch and player experience.

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